
using UnityEngine;

[CreateAssetMenu]
public class LevelData : ScriptableObject
{
    /// <summary>
    /// 获得的星星数量
    /// -1：未解锁
    /// </summary>
    public int starCount = -1;
    /// <summary>
    /// 解锁条件：上一关卡获得的星星数量
    /// </summary>
    public int unlockCondition = 1;
}
